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Date: Wed, 10 Apr 1996 07:13:04 -0700
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From: Dan Ablan <dma@mcs.net>
To: Multiple recipients of list <lightwave@garcia.com>
Subject: Re: Water
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Scott Sanders wrote:
>
> Hello all,
>
> Hope this isn't an "RTFM" question but if it is by all means please give
> me a page number:) Here it goes....basically what I am doing is making a
> glass. I have a glass modeled out that has a solid form(actually has
> thickness not flat polys, just incase it helps) and I am trying to put a
> liquid in it that I can make a ripple accross the top of. What I thought
> about doing was put aplainar poly acros the top of where I would want the
> liquid to be and use a displacement map to distort the surface in to a
> ripple like movement. My problem is how do I limit the edge of the ripple
> so that it doesn't exit through the sides of the glass?